And rush chance doesn't have diminishing returns it's 2% per point. Put in 5 other dwellers, though, and if any are less than 10/10, that fail chance goes up. A single dweller with 10S and 10L can rush a 3-cell power room by himself with 0% fail chance. Very different from the cumulative stats for production. Rushing is based on the averaged stats of the dwellers in the room. Point being, you want to go over 10 so you can waste less dwellers staffing rooms. So 5 dwellers with 10+3 strength each, total 65, is basically the same as 6 dwellers with 10+1 strength each, total 66. In production rooms, production speed might be subject to diminishing returns, but it's based on total stats, not per dweller. Though for explorers, the effects of some stats may be more desirable than others, so you'll be more like to want to boost some stats over 10 moreso than others. Vague or clickbait titled posts will be removedĦ) All posts and comments, in end, come down to moderator discretion. No hacking discussion whatsoever.ĥ) Please use appropriate titles. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Your number one place for all things Fallout: Shelter. Fallout Shelter Update ideas thread | 7-16-2016.Fallout Shelter Strategy Discussion archive.
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